Song Spammer
Last updated
Last updated
There are 4 different song sets with up to 7 songs on each. Each song set will perform the actions in the order shown by the blue arrow. This order is:
Song 1 -> Weapon Delay 1 -> Weapon Key 1 -> (Weapon Delay 2 -> Weapon Key 2)* -> Song Set Delay -> Song 2... and so on
*only if 2 weapons are configured
The activation key is the key you will have to press to perform the Song Set.
Click on the activation key rectangle.
Press the key that you want to use to perform the Song Set.
In the image above you can see the Song Spammer is configured to play the Song Set 1 when the key F5 is pressed.
Each song key is a song to perform. For example, let's say you have Bragi on F1, Riff on F2 and Apple on F3.
Then you can configure a Song Set so that when you press F5 it will press F1 (Bragi), then F2 (Riff) and then F3 (Apple).
Click on the key rectangle you want to configure.
Press the key where you have the song you want to configure.
In the image above you can see the Song Spammer has the Song Set 1 configured to press the keys F1 -> F2 -> F3. This means that when you hold down F5 it will do that sequence of keys.
Normally you would use 2 identical instruments to switch. When switching your weapon to an identical instrument it will stop the current song. In this case you only need to configure 1 weapon key so that Lemon Tools does:
Some servers require that you switch to a non-instrument (such as a Knife) to stop the song, in this case you need to configure 2 weapons (1 instrument, 1 non-instrument)
Click on the weapon key rectangle of the one you want to configure.
Press the key where you have your weapon.
In the image above you can see the Song Spammer has 1 weapon (instrument) configured with the key F8.
This means that when you use the Song Set 1 with key F5 it will use F8 in between each song in order to stop them before casting the next one. For example:
F1 (song) -> F8 (instrument) -> F2 (song) -> F8 (instrument) -> F3 (song)
Each Weapon has its own Delay. This represents how much time to wait before switching to that weapon.
If only the instrument is configured:
Song Key -> Instrument Delay -> Instrument Key -> Song Key
If both weapons are configured:
Song Key -> non-instrument Delay -> non-instrument Key -> instrument Delay -> instrument Key -> Song Key
Click on the weapon delay rectangle of the one you want to configure.
Write the delay you want in milliseconds (1000ms = 1s)
In the image above you can see the Song Spammer has 1 Weapon (instrument) configured with a Weapon Delay of 100ms, this means the Song Spammer will do this:
F1 (song 1) -> 100ms -> F8 (instrument) -> F2 (song 2) -> 100ms -> F8 (instrument) -> F3 (song 3)
Each Song Set has its own Song Set Delay. This represents how much time to wait before playing the next song after switching the weapon (or both weapons if you configured both).
If only the instrument is configured:
Song Key -> Instrument Delay -> Instrument Key -> Song Set delay -> Song Key
If both weapons are configured:
Song Key -> non-instrument Delay -> non-instrument Key -> instrument Delay -> instrument Key -> Song Set delay -> Song Key
Click on the song delay rectangle.
Write the delay you want in milliseconds (1000ms = 1s)
In the image above you can see the Song Spammer has 1 Song Set configured with a Song Delay of 200ms, this means the Song Spammer will do this:
F1 (song 1) -> 100ms -> F8 (instrument) -> 200ms -> F2 (song 2) -> 100ms -> F8 (instrument) -> 200ms -> F3 (song 3)
The best delay depends on a lot of factors such as ping, fps, server delays, emulator, aspd, etc.
The easiest way to find the lowest delay possible is trial and error:
First configure all the song keys you want and start with 30ms for your song set delay, and 500ms for your weapon delay. (if you are using 2 weapons then divide the value between the two, that would be 250ms on each)
Try the song set at least 3 times. (don't hold down the key, press it once and wait until it finishes, repeat this 3 times)
If it worked (this means that all the songs were performed and that at the end of the song set your character isn't still playing a song) then reduce the weapon delay by 50ms. (if using 2 weapons then reduce 25ms on each)
If it didn't work (this means that a song was skipped and/or your character is still playing a song at the end of the Song Set) then increase the weapon delay by 10ms. (if using 2 weapons then increase 5ms on each)
Repeat step 1 until you found the lowest value possible where it works.
Test the song set a few more times to make sure it never fails. If it fails increase the weapon delay by 10ms. (if using 2 weapons then increase 5ms on each) and go back to step 1.
Pro tip: Since song spam is ASPD dependent (due to skill delay) you can configure another Song Set with the same songs but higher Song Set Delay.
That way when your ASPD drops (due to Slow Grace, Quagmire, Dispell, etc.) you can use that Song Set with higher delay instead.
IMPORTANT: Make sure you are able to constantly use the Song Set without errors. If it fails then it means the weapon delay is too low.
Play song 1 -> Switch to
-> Play song 2 -> Switch to
-> Play song 3... and so on
Play song 1 -> Switch to
-> Switch to
-> Play song 2 -> Switch to
->
Switch to
-> Play song 3... and so on
The images are only a visual reference, you can use any instrument on and any non-instrument weapon on .